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Balance is a Third-person adventure game, developed for PC platform.

Created in dedication to a tribe known as "Karbi".

 

This is an individual project.

 

The Art assets were developed after well-processed research. 

Tools used in developing the game -

 Autodesk Maya - For Creating base models

Z brush - For sculpting to generate normal maps for certain props.

Substance painter - To generate Diffuse, Ambient occlusion, roughness and Emissive maps.

Adobe Photoshop - For texture tiling and atlas maps.

Unreal Engine 4.17 - Visual Scripting and Game development. 

Genre - 3D person RPG Mission based adventure game.

It is an interesting story about a young tribal lad who is the protagonist in the story has found out his entire village being deserted.

The reason for desertion is the people of the village have been persuaded by an outsider who promised them a good way of life has led to extortion.

The Protagonist realizes this event as a harmful one for the serenity and peace among the people.

So he takes on the mission with the guidance of the Shaman who lives on top of a hill and gets mystical powers by completing certain objectives and

and sets for a final mission to eliminate the antagonist of the story.

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